Kiko stands for Keys-In-Keys-Out. It was designed specifically to handle animation curves data in a pipeline-friendly way, but it can do much more. With Kiko you can define operators that can handle different kind of data per item or channel and can work automatically across different DCCs.
Currently Autodesk Maya and The Foundry Nuke are supported.
Kiko was designed and implemented by Toolchefs LTD. We have decided to contribute to the 3D Industry making it open source.
Kiko is written completely in python.
We are looking for contributors to support more DCCs and write new operators.
You can download kiko from github:
https://github.com/Toolchefs/kiko
Kiko has been tested on Maya 2016/2017 and Nuke 11.